Halloween Escape Room
A digital escape room built as an event experience — multiple teams, shared clock, tracked progress.
- Year
- 2025
- Role
- Design, frontend, backend and deployment
The brief
A browser-based escape room where teams solve puzzles against the clock. Each team's progress is stored server-side so the game survives a reload or a dropped connection.
Built on Drizzle and serverless Postgres via Neon, with Vercel KV for game state that gets read constantly. Session handling through NextAuth.